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Rpg maker mv weather effects
Rpg maker mv weather effects







rpg maker mv weather effects

rpg maker mv weather effects

Please do not redistribute this plugin, modified or otherwise. Please perform regular backups and review plugin instructions. This plugin is not responsible for the stability of your project. I do not support users of illegitimate copies. This plugin is designed and tested on RPG Maker MV 1.6.1. This allows projects to have weather settings that are uniquely suited to themselves.

rpg maker mv weather effects

Using the detailed parameters for each weather allows custom speeds, angles, opacity and size to be defined. It may be wise to fade the weather out before changing it to avoid unsightly effects. Imagefile: An image file in your /img/ folder.Ĭhanging the weather sprite by this method is instantaneous. Weather sprites can be changed in-game by calling a different Script Call or PluginCommand:ĪriesSetWeatherImage weathertype imagefileĪries.P003_WCT.setWeatherImage(weathertype, imagefile)Īries.P003_WCT.setWeatherImage('leaves', 'sakura')

Rpg maker mv weather effects full#

Weather: rain storm snow leaves embers shineĭuration: Time in frames until the effect reaches full power $gameScreen.changeWeather('leaves', 5, 30) $gameScreen.changeWeather(weathertype, power, duration) To call the remaining 3 effects can be done with either a Script Call or a PluginCommand: The standard Rain, Storm, and Snow effects, and stopping the weather can simply be called with their respective parameters via the Weather Effect event command. The file names may be adjusted within the Plugin parameters as you see fit. In order to use images for Weather sprites, the corresponding image files must be placed within the /img/Pictures/ folder.









Rpg maker mv weather effects